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| hero.moveUp(7) hero.moveRight(2) hero.moveDown(7) hero.moveLeft(2) hero.moveRight(10) MIN_X = 0 MAX_X = 80 MIN_Y = 0 MAX_Y = 68 safe = 6
while True: if hero.distanceTo(hero.opponent)<=5: hero.ability("shockTrap") hx = hero.x hy = hero.y ox = hero.opponent.x oy = hero.opponent.y if hx <= MIN_X + safe: hero.moveRight(1) continue if hx >= MAX_X - safe: hero.moveLeft(1) continue if hy <= MIN_Y + safe: hero.moveUp(1) continue if hy >= MAX_Y - safe: hero.moveDown(1) continue else: if hx != ox: if hx < ox: hero.moveRight(1) if hero.opponent.speed ==0.1: if(hero.x-0>=11 and 80-hero.x>=11 and hero.y-0>=11 and 68-hero.y>=11): hero.moveUp(2) hero.moveRight(2) hero.moveDown(2) hero.moveLeft(2) else: hero.moveLeft(1) if hero.opponent.speed ==0.1: if(hero.x-0>=11 and 80-hero.x>=11 and hero.y-0>=11 and 68-hero.y>=11): hero.moveUp(2) hero.moveRight(2) hero.moveDown(2) hero.moveLeft(2) else: if hy < oy: hero.moveUp(1) if hero.opponent.speed ==0.1: if(hero.x-0>=11 and 80-hero.x>=11 and hero.y-0>=1 and 68-hero.y>=11): hero.moveUp(2) hero.moveRight(2) hero.moveDown(2) hero.moveLeft(2) elif hy > oy: hero.moveDown(1) if hero.opponent.speed ==0.1: if(hero.x-0>=11 and 80-hero.x>=11 and hero.y-0>=11 and 68-hero.y>=11): hero.moveUp(2) hero.moveRight(2) hero.moveDown(2) hero.moveLeft(2)
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